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Wispbringer

Type
2D game · Three.js, GLSL
Status
Playable demo
Role
Author
Stack
Three.js · GLSL
Wispbringer
  • Custom GLSL shaders
  • Steam release in the works

Live demo

Try Wispbringer right here

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A survivors-like on my own engine: rendered with Three.js, every visual effect is a custom GLSL shader.

Challenge

A game on a home-made engine instead of an off-the-shelf framework: rendering, effects and the asset pipeline are all my own.

Solution

Rendering on Three.js, every effect a custom GLSL shader. Assets are cut automatically with SpriteCutter. The demo is playable; a desktop port and a Steam release are in progress.

Next project

SpriteCutter
SpriteCutter
© 2026 Alexandr Zhukov Vladimir, now --:--Design & code — by me