Wispbringer

- Custom GLSL shaders
- Steam release in the works
Live demo
Try Wispbringer right here
A survivors-like on my own engine: rendered with Three.js, every visual effect is a custom GLSL shader.
Challenge
A game on a home-made engine instead of an off-the-shelf framework: rendering, effects and the asset pipeline are all my own.
Solution
Rendering on Three.js, every effect a custom GLSL shader. Assets are cut automatically with SpriteCutter. The demo is playable; a desktop port and a Steam release are in progress.
Next project
SpriteCutter
